Industry News

Industry News - Page 2

Page 2: Practical insights and updates for software development, iOS and Android apps, and app publishing.

App Store Submission Guide

From Permissions to Subscriptions: A Transparent, Restrained, and Reversible Implementation Checklist for iOS Review

Centered on iOS App Store submission review, from permission requests, privacy policies, and subscription payments to troubleshooting rejections, this provides concrete practices and conditions under the principles of transparency, restraint, and reversibility, helping developers understand the review's value judgments and prepare a verifiable path.

Industry News

Packaging iOS on Windows with Adobe AIR and Publishing to the App Store: Complete Workflow and Pitfall Guide

This article explains in detail the complete workflow for packaging iOS apps with Adobe AIR in a Windows environment and publishing them, including common issues such as the cross-platform principles of adt, JDK version compatibility, and SDK path settings, to help developers who only have a Windows computer successfully complete compilation, signing, and submission.

Industry News

Six-Week Practice of Developing an App with AI: The Real Process from Idea to Launch and Experience in Selecting a Utility-Type MVP

A full record of six weeks of practice developing an App with AI. Sharing the real process, the boundaries of AI collaboration, the logic behind technology selection, and why utility-type MVPs are most suitable for AI-assisted development, while explaining AI's limitations in business logic, architecture, and compliance.

Industry News

How to Break Through an App Rejection Under 4.3(a)? Rule Breakdown, Three Red Lines, and Practical Appeal and Resubmission Guide

Starting from the original text of App Store Review Guideline 4.3(a), this breaks down the three red lines for rejection: homogenized reskinning, excessive borrowing from hit apps, and account association. It provides a three-step process after receiving a rejection: self-check, read the email, and write an appeal, as well as strategies for differentiation design before launch and preparation of submission materials, helping developers reduce the probability of rejection under 4.3(a).